Friday, April 20, 2018

DESIGNING REAL TIME PROJECTS FOR CLASSROOMS





Our surroundings to work

Skills and projects are connected


The top 10 skills required to thrive in the fourth industrial revolution as given by World economic forum are Creative, critical thinking, complex problem solving, people management, emotional intelligence, negotiation and decision making, adaptability and agility. 
Skill set for the future jobs
Developing these skills have taken top priority in almost all educational systems.  However, it has now become utmost important to consider two sides of a coin – i.e., expecting skill development along sustainable education.  To promote such versatile thought process among youngsters they are to be provided with a first-hand experience of what happens in their surroundings.  Projects manifest certain reality in the work done.  Projects selections are not that which are designed by education boards but those which are engaging and experienced in the world around them.  Real time projects are the one which is to be sought after.  Real time projects cannot be fixed by mentors or boards who situate themselves at remote locations.  They have to be locality based or even their existing community based.  After all it is these communities that lead towards nation building. 
Developing projects for classrooms is a systematic process.

Project process flow
Step 1: Identify the problem: Problem statement

The locality of a region is covered with many issues starting from removal of wastes to labelling of plants to traffic congestion.  The selection of issues is to be individual based.  These issues will be brought to the classroom and students allowed to substantiate and debate the reason for their selection of the problem statement. This allows the ‘Guide’ to group the ‘like thought’ students.
Skills targeted:  Critical thinking, creativity and Negotiation
Step 2: Developing a hypothesis
Students within their groups are allowed to brainstorm and bring out ‘what they feel’ are most suitable reasons for the problem at hand or simply the problem statement.  The thought process of various reasons for the above said problem is then finalised to statements which requires further inquiry.
Skills targeted: Critical thinking, Negotiation, People management, Emotional intelligence
Step 3: Design methodology for collection of data
Based on the hypothesis concluded students are allowed to research and work for their sample data collection. The collection can be questionnaire, experiment or research based on the directions of the thought process in the hypothesis.  The collected data is then to be analysed for cumulative meaning for the hypothesis set.  In case, the data does not match any of the hypothetical statement then students are provided scope for rework on the hypothesis based on the sample data and then proceed with Step 3.
Skills targeted: People management, Self-awareness, Coordinating with others, Stress management, Mistakes management
Step 4: Analyse and Decide
The final data collected from various sources are analysed on the finalized hypothesis. The validity of the data is decided based on various indices as indicated during discussions from the hypothesis.   The represented data provides scope for prediction of the past, present and future of the problem statement under consideration.  The entire process is now documented for the final action plan.
Skills targeted: Complex problem solving, Risk taking, Judgement and decision making, Documentation.
Step 5: Action plan
The predictability of the data provides students to devise an action plan which will further help them monitor and regulate the crisis that has arisen from the problem statement after data analysis.  This stage also allows students to search for global alternatives for the selected problem. 
Skills targeted: Cognitive flexibility, Critical and creative thinking, Complex problem solving.

The entire process of the projects will allow students to


Classroom process flow
Some typical topics for classroom projects

Type
Social
Political
Environmental
Economical
Topics
1.       Community Health
2.       Services
3.       Population statistics
4.       Culture & Tradition
5.       Festivals & Celebrations
6.       Poverty and hunger
7.       Gender biases
8.       Equality and Equity
1.       Elections
2.       Constitution
3.       Governance
4.       E-Governance
5.       Town/Village/City administration
6.       Judicial institutions and functioning
7.       Corruption and its causes
1.       Water management
2.       Waste management
3.       Pollution watch
4.       Greenery cover
5.       Eco friendly processes
6.       Climate
7.       Well being
1.       Responsible consumption
2.       Sales and Marketing
3.       Banking
4.       Profit and loss
5.       Occupation and growth
6.       Sustainable growth
7.       Trade and Sensex

The topics given are in a broader perspective.  Selection of one instance of the topics allows the students to ponder in the right direction.  Bringing up a global citizen is merely not about ‘successful people’ but more about ‘responsible and self-aware individuals’.  Education equation today brings in more technology which provides scope for versatile knowledge and indicative awareness about various topics. 
It becomes more of a teacher to ‘guide’ their students towards the right line of work.  I would say that 21st century education is more about ‘searching, coordinating and streamlining’ rather than about ‘providing knowledge’.  Right’ and the ‘Wrong’ are individual responsibilities and choices, hence education should show both sides for the student to judge and decide their stand.  Real time projects provide such scope to a large extent.    

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PS_Learning and Education

PS_Learning and Education
Education is not the end; Today is to the start of LIFE - Learning Indicators