‘Digital
tools aid a teacher, cannot substitute them,
Digital tools aid a learner, cannot induce
learning’
Technology
has become part of day-to-day life.
Educational institutions are among the first to race towards adapting the
new technology for their students to achieve the best. From apps, games to Learning
Management Systems, a variety of options are available for educational
institutions to sustain their market. In their race to achieve the most sort
after skills, institutions have spent a lot of money in adapting modern technological
innovations.
Have these fetched their ultimate result?
In the
buyers’ market, various types of technological support are offered from different
organisations – some are free like ‘Khan
Academy’, some on payment mode on tablets like
‘BYGUs’ or online as in ‘Next education’ etc., Confusion
is what results from all these options.
Technological
innovators in the field of education, promote a lot of theory to endorse the
fact that their products optimize
learning. However, science has
already proved that learning happens with an active brain and when the learned aspect is more interest driven, personnel based and personal.
Yes! It is ‘Personal’, so we need to include technology,
but ‘how?’ and ‘when?’ are the real questions that need to be answered. The
problems associated with technology in education in the K12 market are that
1. It is filled with a number of
learning solutions designed by enthusiastic youngsters, who perceive education
from their point of view.
2. Some innovators designing these tools
have neither teaching experience nor worked as teachers.
3. The teachers who have immense
experience on how and when students learn are mostly ignorant of such tools of
technology.
4. Most of the institutions embrace modern
technology without having any focus on when and how it needs to be used for a
pivotal outcome.
Suggestion,
on the technology used as games helping students to develop interest in a subject
has also not derived concrete results.
It has often proved to be a distraction rather than a reinforcement of
the learnt topic. The game designed for
learning uses generally – bright colours, attractive features, fascinating
characters, etc., which grabs the attention of the students towards the
features rather than helping them to focus on the task at hand.
Personal interventions and one-to-one teaching help the
learning process to happen. This is
useful when the mentor/guide/teacher is involved and supports the learner by
creating suitable environment and curiosity in the topic. This can happen with or without the support
of technology. The use of technology in
this context is to refine the learning.
The understanding and thinking need to be directed towards the topic and
that can only happen when the teacher is involved.
Many
educators propose ‘ONLINE EDUCATION’
as the future of education which is available through various Learning
management systems/software. The course
setting starts with
·
design,
then
·
setting
of sub units, then
·
adding
video/image references, then
·
setting
assignments, then
·
check
points, then
·
relating
submissions, and
·
Performance
related graphs for self-analysis.
‘Learning happens anywhere and everywhere’.
MOOCs are only limited to Colleges/Universities
or adult learning. MOOCs were not able to substitute classroom teaching. WHY? The only answer could be young learners’ and
beginners need more of human touch and feel for learning to happen. They cannot understand the machine talking to
them and making them understand. Yes! There is a pause and redo
button, but what happens if they do not understand the way the topic is taught? This is also true in the case of colleges/universities
or adult learning happening through MOOCs.
PISA performance analysis has shown that
countries which dominate learning through technology are not
the most performing. It only reiterates
the aspect that technology can only be a supplement and not a substitute.
‘Digital
literacy’ has become a part of 21st century skill. Knowledge of all
sorts can be obtained at the click of a mouse.
Converting knowledge to understanding for application and further
analysis can be sorted only when the thinking process is initiated. Thinking can only happen when faced with the
right question. The question which
kindles thought process changes from person to person. A machine can show images or words or videos
of thoughts and ideas, but to ignite the viewer’s interest and convert that to
a passion – is the work of a mentor.
Mentors can be sometimes be our parents, friends, teachers or
personalities but never a machine.
Human made innovations are to aid not to mentor mankind.
Ref:
you couldn't find scholarly references for your commentary?
ReplyDeleteNo! I have not worked on scholarly reference. This has been my observation also with teachers and students
ReplyDelete